Reptile: Lizardman (Green)
Species: Lizardman. Breed/Type: Green. Class: Reptile (Monster).
Align: 01-70: Apathetic, 71-00: Evil, 91-00: Good. Gender: 01-50: Female, 51-00: Male.
Level: 1-D8. Damage-Points: 1-D6 x level.
Number encountered: 1-D6. The number encountered will be outside a Green Lizardman dwelling place. If within the boundaries of their homeland, the number encountered will be an additional 8-D20. To see if a Green Lizardman dwelling has been discovered roll a 96+
Experience-Points: 2 x level.
Characteristics:
Awareness: Hearing: 16, Sense of Smell: 28, Sixth Sense: 15, Taste: 28, Touch: 22, Vision: 20, Charisma -: Appearance: See: "Description". Speech: 14. Constitution: 16, Coordination: 20, Dexterity: 20, Intelligence: 12. Mental-Strength: 18, Strength: 14, Wisdom: 8.
Movement:
Flying: Can't. Grounded: 7. Swimming: 2
Luck: 0. Oxygen-Points: 54. Blood-Points: 48.
Attacks:
Bite ----------- : 1
Claws --------- : 2
Damage ------ : 1-D4 (+ 1-D4 per level advanced).
Range -------- : 1 space (5').
Attack type - : Sharp.
Special ------- : None.
Defense: 20 Offense: 20
Treasure: %Roll needed to have money and treasure:
96+ to have 1 treasure check.
Begin rolling on the Common chart.
Check each creature for treasure.
Description:
Annihilation Strike?: No. Sudden Death Strike?: No.
Description: Eye color: Light-green. Eye shape: Small-sized and slanted.
Height: 2' 6". Posture: Biped. Scale color: Green. Weight: 15 Lbs.
This creature is a cross between a humanoid and a lizard. It walks upright on two legs.
Dislikes ----- : Snakes. This creature will go out of its way to destroy snakes if it can.
Disposition - : This creature is a pack hunter, and lives off the creatures it takes down. Most do not kill for pleasure, yet some do (those of evil align).
Fears -------- : Magic. This is more of a prfound respect, rather than an innate fear.
Habitat ------ : Grasslands.
Immunities - : None.
Life-span --- : 80 years.
Likes -------- : None.
Needs ------- : Basic necessities of life (food, water shelter, Etc.).
Note --------- : None.
Special Abilities:
Night-Vision: As the Psychic Spell.
Special Defenses:
Damage-Reduction: 1
Special abilities to turn:
Acid --------- : 93+
Blunt -------- : 93+
Cold --------- : 93+
Electricity -- : 93+
Fire ---------- : 93+
Needle ------ : 93+
Sharp -------- : 93+
Suprise Resistance: 30%
Special Offenses:
None.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.